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OCG: PHANTOM RAGE

these booster throwbacks are becoming more and more interesting.

PHRA-JP001

Raiders’ Wing

Level 4 DARK Winged Beast Effect Monster

ATK 0

DEF 2000

(This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)

You can use the (1)st effect with this card’s name only once per turn.

(1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.

(2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.

– Cannot be targeted by an opponent’s card effects.

PHRA-JP002

Phantom Knights’ Stained Greave / The Phantom Knights of Stained Greaves

Level 3 DARK Warrior Effect Monster

ATK 1200

DEF 600

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If a “The Phantom Knights” monster is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card’s Level by 1.

(2) You can banish this card from your GY; Special Summon 1 “The Phantom Knights” monster from your hand, except “The Phantom Knights of Stained Greaves”, then you can increase its Level by 1.

PHRA-JP003

Phantom Knights Tear Scale / The Phantom Knights of Tear Scale

Level 3 DARK Warrior Effect Monster

ATK 600

DEF 1600

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) You can discard 1 card; send 1 “Phantom Knights” card from your Deck to the GY, except “The Phantom Knights of Tear Scale”.

(2) If another “Phantom Knights” card is banished from your GY, and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

PHRA-JP004

Raid Raptors – Heel Eagle / Raidraptor – Heel Eagle

Level 3 DARK Winged Beast Effect Monster

ATK 700

DEF 700

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If the only monsters you control are “Raidraptor” monsters (min. 1): You can Special Summon this card from your hand.

(2) You can banish this card from your GY, then target 1 “Raidraptor” Spell/Trap in your GY; add it to your hand.

Raid Raptors – Strangle Lanius / Raidraptor – Strangle Lanius

Level 4 DARK Winged Beast Effect Monster

ATK 1600

DEF 1100

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

(2) If an Xyz Monster you control has a material attached that was originally a DARK Xyz Monster: You can target 1 Level 4 or lower “Raidraptor” monster in your GY; Special Summon it, but its effects are negated.

PHRA-JP041

Arc Rebellion Xyz Dragon

Rank 5 DARK Dragon Xyz Effect Monster

ATK 3000

DEF 2500

Xyz Materials: 3 Level 5 monsters

You can use the (2)nd effect with this card’s name only once per turn.

(1) This Xyz Summoned card cannot be destroyed by card effects.

(2) You can detach 1 material from this card; you cannot declare attacks for the rest of this turn, except to have this card attack, also this card gains ATK equal to the combined original ATK of all other monsters on the field, then, if this card has a material attached that was originally a DARK Xyz Monster, negate the effects of all other face-up monsters on the field.

PHRA-JP051

Rank-Up-Magic – Phantom Force / Rank-Up-Magic – Phantom Knights’ Force

Quick-Play Spell

You can activate only 1 card with this card’s name per turn.

(1) During the Main Phase: Banish any number of DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon, from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster that is N Rank(s) higher than that target, by using that target as the material (N = the number of monsters banished to activate this). (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.

PHRA-JP068

Raiders’ Unbreakable Mind

Continuous Trap

(This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If you Xyz Summon a monster by using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it.

(2) If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 “Rank-Up-Magic” Spell directly from your Deck or GY.

PHRA-JP069

Raid Raptors – Phantom Claw / Raidraptor – Phantom Knights’ Claw

Counter Trap

You can activate only 1 card with this card’s name per turn.

(1) When a monster effect is activated: Detach 1 material from a DARK Xyz Monster you control; negate that activation, and if you do, destroy it, then, if the material you detached to activate this card was originally a “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” card, 1 “Raidraptor” Xyz Monster you control gains ATK equal to the original ATK of the monster destroyed by this effect.

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SOUTEN ARCHETYPE

PHRA-JP014 Soutenken no Yuubi / Yuubi of the Souten Fists

Level 4 LIGHT Warrior Effect Monster

ATK 1800

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 “Souten” monster you control; destroy it, and if you do, add 1 “Souten” Spell from your Deck to your hand.

(2) If a face-up “Souten” Fusion Monster(s) you control that was Fusion Summoned by using an Effect Monster(s) is destroyed by battle or your opponent’s card effect, and this card is in your GY: You can add this card to your hand.

Note: 熊羆 means Bear but it can also refer to someone valiant.

PHRA-JP015 Soutenkyaku no Koukoku / Koukoku of the Souten Kicks

Level 3 LIGHT Warrior Effect Monster

ATK 800

DEF 2000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If a face-up “Souten” monster you control, except “Koukoku of the Souten Kicks”, is destroyed by battle or card effect during your opponent’s turn: You can Special Summon this card from your hand, then, apply this effect.

• Destroy 1 “Souten” monster you control, and if you do, Special Summon 1 “Souten” Fusion Monster from your Extra Deck.

(2) If this card is Normal/Special Summoned: You can add 1 “Souten” Trap from your Deck to your hand.

Note: 鴻鵠 means Swan but it can also refer to someone with great aspirations.

PHRA-JP032 Soutenken Gaia / Gaia of the Souten Fists

Level 6 LIGHT Warrior Fusion Effect Monster

ATK 2100

DEF 1500

Materials: 2 “Souten” monsters

You can only use this card name’s (1) effect once per turn.

(1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.

(2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.

PHRA-JP033 Soutenkyaku Gaiun / Gaiun of the Souten Kicks

Level 5 LIGHT Warrior Fusion Effect Monster

ATK 1700

DEF 2100

Materials: 2 “Souten” monsters

You can only use this card name’s (2) effect once per turn.

(1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.

(2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.

Soutenshou Kongou / Kongou, Heavenly General of the Souten

Level 8 LIGHT Warrior Fusion Effect Monster

ATK 3000

DEF 1700

Materials: “Yuubi of the Souten Fists” + 2 “Souten” monsters

You can only use this card name’s (3) effect once per turn.

(1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

(2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.

(3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.

Note: His name is reference to more Chinese/Buddhism stuff, but basically’s Yuubi ascended to the mastery of the Souten style.

Note: Kongou (金剛) can mean Diamond, Thunderbolt, or Vajra (an unbreakable substance in Hinduism/Buddhism), but it’s also a Buddhist symbol of an indestructible truth.

PHRA-JP057 Souten Shourai / Souten Calling

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, you cannot Tribute Tokens you control, and all Tokens you control are destroyed during the End Phase. Then, you can apply this effect up to 2 times.

• Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials.

PHRA-JP058 Aun no Kokyuu / Two as One

Field Spell Card

You can only activate 1 card with this card’s name per turn.

You can only use this card name’s (2) effect once per turn.

(1) When this card is activated: You can add 1 “Souten” monster from your Deck to your hand.

(2) If you control a “Souten” Effect Monster: You can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.

Note: 阿吽 is more Buddhism references (look up Om/Aun), for western folks it would be comparable to Alpha and Omega, making the Red and Blue Fusions something like “Armor Alpha” and “Armor Omega”.

PHRA-JP059 Souten no Choubuku / Souten Exorcism

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 “Souten” monster you control and 1 card your opponent controls; destroy them, then, if you destroyed a “Souten” Fusion Monster you controlled, you can apply 1 of these effects.

• Draw 1 card.

• Banish 1 card from your opponent’s GY.

Note: The name’s apparently a fair bit of Buddhism references so we kinda simplified the meaning to make it easier to understand.

PHRA-JP073 Souten no Sairai / Souten Returns

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 “Souten” monster in your GY; Special Summon it, then, if you Special Summoned a monster with an original Level of 4 or less, you can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0).

PHRA-JP074 Souten no Shimei / Souten’s Duty

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.

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PHRA-JP018

Ultra Athlete Libero Spiker / U.A. Libero Spiker

Level 4 EARTH Warrior Effect Monster

ATK 1800

DEF 1800

You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn.

You can use the (2)nd effect with this card’s name only once per turn.

(1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”.

(2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand.

PHRA-JP019

Ultra Athlete Playing Manager / U.A. Playing Manager

Level 8 EARTH Warrior Effect Monster

ATK 2000

DEF 2600

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If you Normal or Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand.

(2) If this card is Special Summoned: You can activate 1 of these effects;

– Target 1 card on the field; destroy it.

– Negate the effects of all face-up monsters on the field, except “U.A.” monsters.

PHRA-JP061

Ultra Athlete Hyper Stadium / U.A. Hyper Stadium

Field Spell

(This card is also always treated as an “F.A.” card.)

You can only activate 1 card with this card’s name per turn.

(1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY.

(2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

PHRA-JP062

U.A. Locker Room

Quick-Play Spell

This card is also always treated as an “F.A.” card.

You can only activate 1 of this card’s name oncer per turn.

1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect.

– Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck.

Ultra Athlete Man of the Match / U.A. MVP

Normal Trap

(This card is also always treated as an “F.A.” card.)

You can only activate 1 card with this card’s name per turn.

(1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position.

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TRIBRIGADE

PHRA-JP006 Tribrigade Navel

Level 1 WIND Winged Beast Effect Monster

ATK 0

DEF 2000

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

(2) If this card is sent to the GY: You can add 1 “Tribrigade” monster from your Deck to your hand, except “Tribrigde Naval”.

PHRA-JP007 Tribrigade Ceras

Level 2EARTH Beast EffectMonster

ATK 1200

DEF 1500

You can only use the 1st and 2nd effect of this card’s name once per turn each.

(1) You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand.

(2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

PHRA-JP008 Tribrigade Fractaur

Level 4 FIRE Beast-Warrior Effect Monster

ATK 1900

DEF 1600

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY.

(2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

PHRA-JP046 Tribrigade Midahana no Felidgette (Tribrigade Felidgette the Fruitless Flower)

Link 2 EARTH Beast Link Effect Monster

ATK 1600

Links: Left, Bottom Left

Materials: 2 Beast, Beast-Warrior, and/or Winged Beast monsters

You can only use the 1st and 2nd effectd of this card’s name once per turn each.

(2) During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, but you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters.

(2) If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand to the bottom of the Deck.

PHRA-JP047 Tribrigade Kindan no Lugal (Tribrigade Lugal the Silver Bullet)

Link 3 EARTH Beast-Warrior Link Effect onster

ATK 2300

Links: Right, Bottom Right, Bottom

Materials: 2+ Beast, Beast-Warrior, and/or Winged Beast monsters

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also return it to the hand during the End Phase.

(2) If this card is sent to the GY: You can make all face-up monsters your opponent currently controls lose 300 ATK for each different Type of monster you currently control, until the end of the turn.

PHRA-JP048 Tribrigade Kyouchou no Shrike (Tribrigade Shrike the Wicked Wings)

Link 4 DARK Winged Beast Link Effect Monster

ATK 3000

Links: Left, Bottom Left, Bottom Right, Right

Materials: 2+ Beast, Beast-Warrior, and/or Winged Beast monsters

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) If this card is Special Summoned, OR if another Beast, Beast-Warrior, and/or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field.

(2) If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand whose Level is equal to or less than the number of your banished Beast, Beast-Warrior, and Winged Beast monsters.

PHRA-JP052 Tribrigade Line

Continuous Spell Card

You can only use the 2nd effect of this card’s name once per turn.

(1) You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, and Winged Beast monsters.

(2) You can send 1 monster from your hand or field to the GY; add 1 “Tribrigade” monster from your Deck to your hand with a different original Type than the sent monster.

(3) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; your opponent cannot declare an attack for the rest of this turn.

PHRA-JP053 Tribrigade Airborne

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged-Beast monster from your Deck in Defense Position, whose ATK is equal to or less than the targeted monster and is a different Type, but negate its effects until the end of this turn.

PHRA-EN070 Tribrigade Revolt

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Special Summon any number of your Beast, Beast-Warrior, and/or Winged Beast monsters that are banished and/or in your GY, but negate their effects (if any), and if you do, immediatly after this effect resolves, Link Summon 1 “Tribrigade” Link Monster using only those monsters.

PHRA-JP071 Tribrigade Oath

Normal Trap Card

You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn.

(1) Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or GY with a different Type.

(2) If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your oppponent controls; negate its effects until the end of this turn.

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Datascape

PHRA-JP010 Dennoukaien – Ruru / Datascape Lady – Ruirui

Level 3 WIND Psychic Tuner Effect Monster

ATK 1600

DEF 600

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) from your Deck to the GY, and if you do, Special Summon this card, then you can add 1 “Datascape” card that is a different card type from the target and the card sent to the GY from your Deck to your hand.

PHRA-JP011 Dennoukaigo – Raorao / Datascape Savant – Laolao

Level 6 WIND Psychic Tuner Effect Monster

ATK 0

DEF 2400

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) than that card from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon from your GY 1 “Datascape” monster with a different name than the card you sent to the GY, in Defense Position, but its effects are negated.

PHRA-JP012 Dennoukai Chi – Titi / Datascape Zhi – Zhizhi

Earth Wyrm / Effect

LV3 1000/1600

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, also during the End Phase of this turn, you can add 1 “Datascape” monster from your GY to your hand, except “Datascape Zhi – Zhizhi”.

Note: Zhi is short for the Xiezhi, a goat like beast that can distinguish the guilty and the innocent.

PHRA-JP013 Dennoukai Rin – Riri / Datascape Qilin – Linlin

Level 6 EARTH Wyrm EffectMonster

ATK 1800

DEF 600

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 “Datascape” card that is a different card type from the target and sent card from your Deck to the GY, except “Datascape Qilin – Linlin”.

PHRA-JP036 Dennoukai Ko – Shenshen / Datascape Fox – Xianxian

Level 9 WIND Psychic Synchro Effect Monster

ATK 2800

DEF 2400

Materials: 1 Tuner + 1+ non-Tuner monsters

You can only use this card name’s (2) and (3) effects once per turn each.

(1) Any card sent to the GY from the field is banished instead.

(2) When a monster you control declares an attack: You can return 1 of either player’s banished monsters to the GY.

(3) During your Main Phase, except during the turn this card was sent to the GY: You can banish 2 other monsters with different original Type and Attribute from your GY; Special Summon this card from your GY.

PHRA-JP042 Dennoukai Kou – Jaja / Datascape Shell – Jiajia

Rank 3 EARTH Wyrm Xyz Effect Monster

ATK 1000

DEF 2400

Materials: 2+ Level 3 monsters

(1) Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent’s turn.

(2) Once per turn, after damage calculation, if this card battled an opponent’s monster and there are 2 or more monsters with the same original Type and Attribute in your GY: You can banish that opponent’s monster.

PHRA-JP043 Dennoukai Ou – Fanfan / Datascape Phoenix – Fengfeng

Rank 6 EARTH Wyrm Xyz Effect Monster

ATK 2600

DEF 2000

Materials: 2+ Level 6 monsters

You can only use this card name’s (2) effect once per turn.

(1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them.

(2) If this Xyz Summoned card is destroyed by an opponent’s attacking monster’s attack, or an opponent’s card effect: You can Special Summon 2 “Datascape” monsters with the same original Type and Attribute from your Deck.

PHRA-JP055 Dennoukai To – Chiuron / Datascape Capital – Jiulong

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Place 1 “Datascape Gate” card directly from your Deck face-up in your Spell & Trap Zone, then, apply the following effects (in sequence) based on how many “Datascape Gate” cards you control.

• 2 or more: “Datascape” monsters you control gain 200 ATK for the rest of this turn.

• 3 or more: Send the top 3 cards of your Deck to the GY.

• 4: Special Summon up to 4 “Datascape” monsters with different names from your Extra Deck.

PHRA-JP056 Dennoukai Mon – Chinron / Datascape Gate – Qinglong

Continuous Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can banish 1 “Datascape” card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn.

(2) You can banish this card from your GY; add 1 “Datascape” monster from your Deck to your hand, then send 1 card from your hand to the GY.

PHRA-JP072 Dennoukai Mon – Chuchee / Datascape Gate – Zhuque

Continuous Trap Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 face-up card on the field; shuffle 2 of your banished “Datascape” cards with different names into the Deck, then destroy the target.

(2) During your Main Phase: You can banish this card from your GY, then target 1 “Datascape” monster you control; have it either gain or lose 3 Levels/Ranks.

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PHRA-JP030

Nephthys no Tsunagi Te / Connector of Nephthys

Level 2 WIND Spellcaster Ritual Effect Monster

ATK 2000

DEF 0

You can Ritual Summon this card with “Rebirth of Nephthys”.

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” Ritual Monster from your hand or Deck, except “Connector of Nephthys”. (This is treated as a Ritual Summon.)

(2) If this card is Tributed by, or destroyed by, a “Nephthys” card’s effect: You can activate this effect; during the next Standby Phase, destroy up to 1 “Nephthys” card each from your hand, Deck, and field, except Ritual Monsters.

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PHRA-JP039 Penguin Yuusha (Penguin Heroes)

WATER, Aqua/Synchro/Effect, Lv 6, ATK 2400, DEF 1200

1 Tuner + 1+ non-Tuner monsters

You can only use each of the 1st and 3rd effects of this card’s name once per turn.

(1) If this card is Synchro Summoned: You can Special Summon 1 “Penguin” monster from your Deck in face-down Defense Position.

(2) You opponent cannot target Set monsters you control with card effects.

(3) When your opponent activates a monster effect (Quick Effect): You can change 1 Set WATER monster you control to face-up Defense Position.

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Armityle the Chaos Phantasm – Phantom of Fury

DARK/Level 12/Fiend/Fusion/Effect/ATK 0/DEF 0

“Uria, Lord of Searing Flames” + “Hamon, Lord of Striking Thunder” + “Raviel, Lord of Phantasms”

(1) This card’s name becomes “Armityle the Chaos Phantasm” while on the field.

(2) Once per turn: You can give control of this card to your opponent.

(3) Once per turn, during the End Phase, if this card’s control changed this turn: Banish all cards you control, then this card’s owner can Special Summon 1 “Armityle the Chaos Phantasm” from their Extra Deck, ignoring its Summoning conditions.

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Coordineral the Gem Transferer

Earth Rock / Link / Effect

Link-2 1200 / TR BL

2 Effect Monsters

You can only use this card name’s (2) effect once per turn.

(1) This linked card, and monsters this card points to, cannot be destroyed by your opponent’s card effects.

(2) If this card points to 2 monsters: You can switch control of those 2 monsters.


Dark World Reinforcements

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then, discard 1 Fiend monster.

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Arcana Reading

Normal Spell

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) Toss a coin and apply 1 of these effects depending on the result, OR, if “Light Barrier” is in your Field Zone, choose 1 to apply without tossing a coin.

– Heads: Add 1 card with a coin tossing effect from your Deck to your hand, except “Arcana Reading”.

– Tails: Your opponent chooses 1 card in their Deck to add to their hand.

(2) You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Arcana Force” monster from your hand.

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Live stream event - Phantom Rage


PHRA-JP040 Raiders Knight

Rank 4 DARK Warrior Xyz Effect Monster

ATK 2000

DEF 0

Materials: 2 Level 4 DARK Monsters

This card is always treated as a “The Phantom Knights” and “Raidraptor” card. You can only use one of this card name’s effect once per turn.

(1) You can detach 1 Xyz Material from this card; Special Summon Summon from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor” or “Xyz Dragon” Xyz Monster that is 1 Rank higher or 1 Rank lower than this card, by using this card as material, but it is destroyed during your the End Phase of your opponent’s next turn.(This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.

PHRA-JP045 Negalogia AA-Zeus

Rank 12 LIGHT Machine Xyz Effect Monster

ATK 3000

DEF 3000

Materials: 2 Level 12 monsters

Once per turn, if an Xyz Monster battled that turn, you can also Xyz Summon “Negalogia AA-Zeus” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.)

(1) (Quick Effect): You can detach 2 Xyz Materials from this card; Send all other cards on the field to the GY.

(2) Once per turn, if another card you control is destroyed by battle or by card effect: You can choose 1 card from your hand, Deck, or Extra Deck, and attach it to this card as Xyz Material.


PHRA-JP044 Wakuwaku Melffys (Excited Melffys)

Rank 2 EARTH Beast Xyz Effect Monster

ATK 2000

DEF 500

Materials: 2 or more Level 2 Beast Monsters

You can only use the (2) effect of “Excited Melffys” once per turn.

(1) You can detach 1 Xyz Material from this card; During this turn, your “Melffy” monsters can attack directly.

(2) During your opponent’s turn(Quick Effect): You can target 1 Beast Xyz Monster you control; Return that Xyz Monster to its owner’s Extra Deck, then Special Summon Level 2 or lower Beast Monsters from your GY, up to the number of Xyz Materials that that monster had.


INFERNITY new cards!


PHRA-JP017 Infernity Wildcat

Level 3 DARK Fiend Tuner Effect Monster

ATK 1400

DEF 0

You can Special Summon only 1 card with this card name per turn with its (1) effect, and you can only use this card name’s (2) effect once per turn.

(1) You can send 1 other “Infernity” monster from your hand to the GY, Special Summon this card from your hand.

(2) If you have no cards in your hand; You can banish 1 “Infernity” monster from your GY; Increase or decrease this card’s Level by 1 until the end of the turn.


PHRA-JP016 Infernity Conjuror

Level 3 DARK Fiend Effect Monster

ATK 1200

DEF 900

You can only use this card name’s (2) effect once per turn.

(1) If you have no cards in your hand, your opponent’s monsters lose 800 ATK.

(2) If this card is in your GY, and you have no cards in your hand: You can Special Summon this card, but banish it if it leaves the field.


PHRA-JP060 Infernity Paranoia

Normal Spell Card

You can only activate 1 card with this name per turn.

1. Tribute 1 DARK monster you control; Special Summon 1 “Infernity” monster from your Deck or GY with the same Level but a different name, but its effects are negated.

2. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can banish this card from the GY and target 1 “Infernity” monster in your GY; Add that monster to your hand.



Infernity Hell Daemon (Infernity Hell Archfiend)

Level 6 DARK Fiend Synchro Effect Monster

ATK 2200

DEF 1600

Materials: 1 Tuner + 1 or more non-Tuner Monsters

(1) Once per turn: You can target 1 face-up card on the field; Negate its effects until the end of the turn, and if you have no cards in your hand, you can destroy it.

(2) If this card battles an opponent’s monster, any battle damage this card inflicts to your opponent is doubled while you have no cards in your hand.

(3) A DARK Synchro Monster summoned using this card as Synchro Material can make up to two attacks on monsters during each Battle Phase.


Its attack’s name is dubbed as “Infernity Hell Pressure”.



PHRA-JP075 Infernity Supression

Normal Trap Card

You can only activate 1 card with this name per turn.

If you have no cards in your hand, you can activate this card during the turn it is Set.

(1) When your opponent activates a monster effect while you control an “Infernity” monster: Negate that effect, then you can inflict damage to your opponent equal to its Level x 100.

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PHRA-JP038

Enseikishi Shou – Olivier / Infernoble Knight General – Olivier

Level 5 FIRE Warrior Synchro Effect Monster

ATK 2000

DEF 500

Synchro Materials: 1 Tuner + 1+ non-Tuner monsters

You can use the (2)nd effect with this card’s name only once per turn.

(1) When this card declares an attack while equipped with an Equip Card: You can target 1 face-up card on the field; destroy it.

(2) During your turn, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from the GY (but treat it as a Tuner), and if you do, equip that monster you control to this card as an Equip Spell that gains this effect.

– The equipped monster gains 500 ATK.

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PHRA-JP078

Warning Point

Normal Trap

(1) When a monster(s) is Summoned face-up: for the rest of this turn, those face-up monsters cannot attack, they have their effects negated (if any), and they cannot be used as material for Fusion, Synchro, Xyz, or Link Summons

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PHRA-JP022

Kikouga – Onkamikoto no Makami / Gizmek Mikoto, the Cut-throat Cyclone Canine

Level 6 WIND Machine Effect Monster

ATK 2150

DEF 2150

You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.

(1) If you have 6 or more banished cards, you can Normal Summon this card without Tributing.

(2) If this card is Normal or Special Summoned: You can discard 1 monster; add to your hand 1 monster from your Deck whose ATK equals its own DEF, except “Gizmek Mikoto, the Cut-throat Cyclone Canine”.

(3) If this card in the Monster Zone is destroyed: You can shuffle exactly 6 of your banished cards into the Deck.

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PHRA-JP020

Hyou’i Kakusei – Gagigobyte / Awakening of the Possessed – Gagigobyte

Level 5 WATER Reptile Effect Monster

ATK 2000

DEF 200

You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster you control and 1 Level 4 or lower WATER monster you control to the GY.

(2) When this card is Special Summoned by the way written in its (1)st effect: You can send 1 random card from your opponent’s hand to the GY, then each player draws 1 card.

(3) If this card is sent from the field to the GY: You can add 1 “Spiritual Water Art” card or 1 “Possessed” Spell/Trap from your Deck to your hand.


PHRA-JP021

Hyou’i Kakusei – Rasenryuu / Awakening of the Possessed – Rasenryu

Level 5 WIND Dragon Effect Monster

ATK 2000

DEF 200

You can use each effect among the (2)nd and (3)rd with this card’s name only once per turn.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster you control and 1 Level 4 or lower WIND monster you control to the GY.

(2) When this card is Special Summoned by the way written in its (1)st effect: You can return 1 card your opponent controls to the hand.

(3) If this card is sent from the field to the GY: You can add 1 “Spiritual Wind Art” card or 1 “Possessed” Spell/Trap from your Deck to your hand.


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PHRA-JP023

Shishi-Oh Alpha / Zoo King Alpha

Level 8 EARTH Beast [Special Summon] Effect Monster

ATK 3000

DEF 2500

Cannot be Normal Summoned/Set.

Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is higher than the total ATK of all monsters you control.

You can use the [(1)st] effect with this card’s name only once per turn.

(1) You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; for the rest of this turn, your “Zoo King Alpha”(s) cannot attack directly, also return the targeted monsters to the hand, then return to the hand monsters your opponent controls equal to the number of targeted monsters returned to the hand.

  1. forteleijon reblogged this from darkshadowduelist
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    PHRA-JP020...Hyou’i Kakusei – Gagigobyte / Awakening of the Possessed – Gagigobyte
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